Friday, November 5, 2010

Naruto Shippuden: Ultimate Ninja Storm 2

I just got finished up completing the main quest from the latest Naruto game, Naruto Shippuden: Ultimate Ninja Storm 2. So, how about a little review, huh?

It's a decent game, though it's purely for fans of the show only. The fighting system is actually pretty intriguing. It's not like any other I've ever played. There's only a single melee button, as well as a “charge” type button for special moves. Then there's your guard button, a shuriken for weak projectile attacks, and a jump button. And using this very simple control system, you're able to perform all of the moves you'd expect from your favorite Naruto characters.

It threw me off at first, but once I got the hang of it, it actually grew to like it quite a bit. It's easy to just mash buttons and get some results here and there. But in order to take on the harder opponents, you really have to master this system, which isn't the easiest of tasks.

As for the main adventure mode, well, it's a chore for the most part. They make you pointlessly run all around the map to every single event, when they could have just as easily skipped these portions entirely in favor of cut scenes. That probably would have worked best, as there's really nothing at all engaging about running around from place to place. It's boring, plodding, and seemingly only there for the mere sake of artificially lengthening the game.

As a result of this poorly implemented filler gameplay, I have no intentions of playing through the adventure mode again, now that I've completed it. And if I weren't a fan of the series, then I couldn't see myself bothering with this game past the first hour or so. That said, once you actually get down to the real action, the game gets good. Usually, at least.

The Sasuke boss fight is definitely the shining moment of the entire game. It's better than either the anime or manga versions, by far. And the moment where, in the middle of battle, they seamlessly have you returning to their original fight at the Valley of the End was sheer genius, and a real treat.

Not all of the boss fights are this fun, however. Kakuzu was just a straight up pain in the ass. He's simple enough until he gets to his final form. Then it's just a rage inducing chore of a challenge. I can't remember the last time I got so frustrated with a game.

The story changed a few things here and there for the purposes of making the game run smoother, and for the most part, these changes are inoffensive. Some of the changes actually enhance the story, such as the aforementioned Sasuke fight. And in it's own way, even the Kakuzu fight was actually much more fitting than the anticlimactic encounter that took place in canon.

One issue I have, though, particularly later in the game, was the voice acting. There was just no direction at all, and this was made particularly evident after Jiraiya dies. Naruto is supposed to be sad and grieving, but he continues to speak in his normal tone, and it just sounds really awkward.

Also, concerning characters who haven't yet been introduced in the American anime, I'm not sure if their voice actors are finalized just yet. But if they are, I'm not exactly a fan of Madara's. It's far too different from Tobi's, unbelievably so. The Japanese voice is different as well, but it's similar enough to where it's not nearly that big of a stretch. This isn't so much a detractor concerning the game, just a general observation I took notice of.

I do have to say that I'm impressed with the way they handled everything in the Pain portion of the game. See, the game was being developed at the same time that the Pain arc was airing in the anime, so for all intents and purposes, the developers didn't have the anime to go by for this portion of the game. This basically makes the entire finale of the game a full on manga adaptation, which is pretty awesome in and of itself. It's not everyday you come across a video game adaptation purely for a manga.

What's also interesting is the decision to retail this game in America right now, despite the American anime being nowhere close to this point in the story. So for those few who still solely follow the anime as it's being aired on American stations, there's spoilers abound for anyone looking to dip into this game. But it's for these reasons and more why this game is especially for the hardcore fans of the series. The fans who have been streaming the series as it airs in Japan, and have been keeping up with the manga on a weekly basis. This is a game for the fans, and I can respect that about it.

Overall, I'd say that the game is pretty decent. As I said, it was made for the fans, so if you're not one, you probably aren't going to like it too much. But for those of us who are, then there's a lot of fun to be had here. I've still got a few things to unlock (Killer Bee, anyone?), so I'm not putting the game away just yet. But the fact that it's, as of now, only the second game this generation that I've felt compelled to actually complete really does say something of it's quality.

Or maybe that just says something of my obsession with Naruto. Who knows?

Friday, October 8, 2010

Let Me In

Last weekend saw the release of two fairly big films: The Social Network, and Let Me In. The Social Network was certainly good, though not nearly as impressive as the raving reviews would have you believe. On the other hand, Let Me In was absolutely phenomenal, and one of the very best films released all year.

Sadly, though, while everyone went out to see The Social Network, Let Me In's screenings were all but completely empty. Considering it's a vampire movie, and one involving somewhat of a love story at that, I'm actually a little surprised it didn't even attract the attention of the Twilight crowd. Not that I'm comparing this movie to Twilight, mind you.

Let Me In is the story of a bullied young boy named Owen. A new girl, Abby (played by Kick-Ass' Chloe Moretz, who is on one hell of a roll this year), moves in next door, and the two gradually grow close to one another. Abby isn't just any ordinary girl, though. Like Owen, she has her own set of problems. You see, she's actually a vampire. And that's how things get really interesting. Watching their relationship unfold is truly a fascinating thing to witness, and it's one that can be interpreted in a number of ways.

After watching this film and loving it so much, I became particularly interested in the original, and so I decided to give that a viewing. Let Me In is actually sort of a remake to the Swedish film Let the Right One In, a film that is itself soaring with critical praise, though I personally found to be highly overrated. Now, I say it's sort of a remake, because technically, it's the same story, and there are many things that are almost exactly the same in both. However, there's also a number of differences between the two, enough to where it's far from watching the same film twice. And where Let Me In makes these changes, it trumps over it's predecessor in glowing fashion.

While trying to stray away from spoiler territory, allow me to share a few comparisons of the films. I've heard the word "subtle" thrown around a lot when describing Let the Right One In. But where others find subtlety, I just see it as being lifeless. Now, I suppose one could look at this "lifelessness" as somewhat of a metaphor for our vampire's condition. Though as an enjoyable movie going experience, that just does absolutely nothing for me. There are many scenes in the film which are just poorly shot, as well as a number of scenes that are so unbelievable that they take me right out of the movie.

On the contrary, Let Me In is a completely engrossing film, one that sucks you in and refuses to let go until the credits roll. The scenes with the old man are uniquely shot, and are filled with tension throughout. Tension that is completely absent in the original. The lighting and music also adds a dark tone to the film, while Let the Right One In is almost entirely devoid of such mood. And all of the characters and their actions (the bullies, in particular) are very much relatable, and I think that's where this version gets it so right.

Now, while it certainly appears that I'm ripping a new one in the original film, it's not all bad. The scenes involving our two main characters are pretty much the same in both films, and are pretty much on par with one another in quality. But overall, while I found Let the Right One In to be a decent film at the very best, I was completely amazed by Let Me In, and I find it to be by far the superior film.

It really is a shame that nobody went out to see it. It's a supremely satisfying film that one-ups it's predecessor in every way imaginable. And even without taking into account that it's technically a remake, this film stands tall on it's own merits as a truly outstanding movie. It's a haunting story, one that will stick with you well after it ends, leaving you begging for more. It's the best vampire movie I've ever seen, and one that I wish more people would go out and see for themselves.

Monday, September 20, 2010

Devil

So my curiosity got the better of me, and I decided to go see Devil. I knew going in, considering the association with M. Night, that this film could go either way. This one actually turned out alright, though.

It's the story of a handful of people stuck on an elevator, one of whom is killing the rest off. The Devil, supposedly. Really, it's your basic "who dunnit". And honestly, I can understand how some people might find this one a little predictable, but it's still an enjoyable film nonetheless.

The story is well thought out. There's some legitimately tense moments (thank God for no cheap jump scares). I actually end up caring about some of the characters, which, considering the genre, really says something. And everything ties up really neatly for a satisfying ending. Now there's not exactly anything here that truly elevates this movie above merely decent, but that's okay.

Sadly, I think M. Night only hurt this film by plastering his name all over it, despite not even directing it this time. He actually has a decent film here, but I know of quite a few people who will most assuredly be avoiding it due to his name alone. It's kind of a shame, too. If they can retain at least this level of quality throughout the duration of these "Night Chronicles" (apparently this film is the first of several), he may just have a decent series of films on his hands.

Sunday, September 5, 2010

Metroid: Other M

I purchased Metroid: Other M last week, and earlier today, I just completed the main portion of the game. It's a really great game overall, though it's not without it's flaw

The game is basically the classic 2D Metroid games brought to the third dimension. Unlike the Prime series, though, this one is played almost entirely from the third person perspective. It plays really well, though it does take a bit to get used to moving around at first. Unlike the Prime games, you can't just jump on every little thing in the environment, there's invisible walls blocking you off, so it feels a little clunky at first. I got over this pretty quick, though, so it didn't remain an issue as I progressed further in the game.

There are parts of the game where you need to go into a first person mode. You can only fire missiles while in first person, and you can scan the room for items or hints. The bad thing about these parts is that you can't move around, leaving you open for attack. These sections, too, take a little getting used to. The main controls are played with the controller sideways, like a classic NES controller. But to go first person, you have to point the remote at the screen. The change from third to first person is very smooth in the game, and even surprisingly so from a control aspect as well.

There is one particular aspect of this game that really holds it back, however. There are certain sections that you can't skip over, and you're forced into the first person mode. You then have to look all around the room in order to scan something that triggers the next cutscene. The thing is, though, you're not ever given any sort of clue as to what it is you're supposed to be looking for, and nothing in the environment ever sticks out as something that needs to be scanned. These portions are just obnoxious, and have actually given me the most trouble while playing the game. And considering this is a game heavy on combat and puzzle elements, that's pretty pathetic. They add nothing to the gameplay, and only hinder the experience. That said, now that I have gotten past them, hopefully they shouldn't prove to be a problem on a second playthrough.

Unlike past Metroid games, this one is very heavy on story. It takes place directly after the events of Super Metroid, and acts as a prequel to Metroid Fusion. We learn a lot about Samus' past, in particular her relationship with her superior Adam Malkovich. These flashback parts of the story are really interesting, and kept me wanting to find out more. As for the actual storyline of the game, however, it leaves a bit to be desired. It starts off interesting enough, but by the end of the game, things just really fall flat. I wouldn't say it was bad, though judging from the quality of the flashback scenes, the main storyline could have definitely been better.

Overall, this is a great game. The combat and puzzles are rewarding, the controls are generally spot on, and the story keeps me engaged. And other than the Guitar Hero games, no other game this generation has managed to suck me in and actually bother to play it to completion. And I have no intention of putting it away yet. That alone has me feeling this may just be the best game this whole generation so far. As far as how it stacks up to it's predecessors, I'm leaning towards it maybe even surpassing my current favorite, the original Metroid Prime. Some fans are put off by it's more cinematic presentation, but believe me when I say that it's a very good game, and I can't recommend it enough.

Sunday, July 4, 2010

The Last Airbender

The Last Airbender was my most anticipated movie this year. It also turned out to be the most disappointing movie I've seen this year so far.

There's so much wrong and so little right, I really don't even know where to begin. How about how there's absolutely no character in the movie at all. Zuko is the only character who gets any development at all, leaving everybody else to remain the lifeless cardboard cut-outs that they are. Aang isn't childish and goofy, Katara isn't motherly, Sokka isn't funny. Hell, Momo never even gets named, he just randomly flies across the screen a few times. Nope, none of these characters ever receives any development, and in the end we learn absolutely nothing about any of them.

Also, this movie sure does a whole lot of telling, but actually shows us very little. Considering the medium this is, that's just unacceptable. I did have some doubts when I learned that the movie wasn't even two hours long, I must admit. This movie should have never been under three hours, there was no way they could have ever fit in all that was necessary to make a decent movie out of this story in such a short amount of time. What we get is a rushed, jumbled mess, and the only thing that moves the story forward is some of the most forced, awkward conversations between characters.

There is one thing that managed to stand out in this movie, however. There's a number of really long action scenes shot in a single shot which are pretty impressive. In an age where action movies are filled with shaky cameras and quick cuts, it really was nice to actually be able to see all of the action happening in these scenes.

Also, about the whole racism controversy, after watching this movie I can whole heartedly say that it holds absolutely no ground whatsoever. There are maybe three white people in this movie. The cast is filled with so many characters of so many different races, how anyone can dare call this movie racist is an absurdity of epic proportions.

Anyways, in the end, to be fair, the first arc in this series probably is the hardest to adapt into a movie form, though he still fails miserably at it. My expectations for the sequels are at an all time low, though there is some hope that they could be better than this mess. (Not that that would be much of an accomplishment...)

Monday, May 10, 2010

Iron Man 2 and more...

So I just got back from seeing Iron Man 2, and it was... okay. Not as good as the first movie, which is itself extraordinarily overrated (seriously, everybody who likes to claim that Iron Man is somehow better than The Dark Knight is only lying to themselves. Please, Iron Man wishes it was even on the same level as The Dark Knight). However, Iron Man 2 wasn't at all a bad movie either. It's just... okay.

In many ways it's not as fun as the original, and the constant bickering between Tony and Pepper becomes quite annoying (though not nearly on the level of the abortion that is The Legend of Zorro). I still can't say that I'm a fan of the Iron Man series after this movie, and really, I think the only thing that might get me interested would be if they somehow get a Civil War type story going. After all, the only time the Iron Man character has ever really even been interesting to me is when he was the main antagonist during the whole Civil War series a while back.

The overall quality of these latest Marvel movies does have me a bit worried about the upcoming Thor, Captain America, and Avengers movies. While I don't expect any of them to be bad, I just can't see them stepping up to the likes of The Dark Knight, Watchmen, or the Spider-Man movies, which is a shame, and makes it kind of hard for me to really get pumped for them.

Anyways, so overall, while not a bad movie, Iron Man 2 did end up disappointing. I think Robert Downey Jr. should really stick with Sherlock Holmes, now there's a series worth looking forward to. As for upcoming movies, my most anticipated movie of the year still remains The Last Airbender. I can't wait for that one! So far, the best movies I've seen this year have been Kick-Ass, The Book of Eli, and The Ghost Writer (I really can't recommend that last one enough), and there's a few really good looking films still on the horizon as well. So while Marvel may not necessarily be delivering, there's still some good stuff coming our way.

Thursday, May 6, 2010

Haven't done one of these in a while...

Well I just watched Wrestlemania XXVI on DVD, and I have to say that, overall, it was a decent show. It's the first full wrestling show that I've watched since... well, since I went to Wrestlemania two years ago I think! I'm not gonna break down every match like I've done in my older reviews, though I do feel compelled to share some brief thoughts on each of the matches.

The opening match was the Tag Team Championship match featuring the random pairing of John Morrison and R-Truth taking on the randomly paired champs The Miz and Big Show. Considering that last year's match, which actually featured two established teams and was supposed to unify the tag titles, got bumped off of the show, I personally find it amazing that this match found a way to stick around, if just barely. For the short while that it lasted, it was okay I suppose, though it ended way too quickly and just felt very uninspired.

The next match picked things up a bit. I really enjoyed the triple threat match between former Legacy members Randy Orton, Ted DiBiase, and Cody Rhodes. This is how a triple threat should play out, all three men were involved throughout the majority of the match, as opposed to the usual formula which is more like watching three individual singles matches while the third man takes an extended break on the outside. The story was well told, with the two younger stars wanting to make sure that Orton didn't win, only for things to explode between the two over which of them would be the guy to put him out. It turned out that neither of them could keep their former mentor down, as he finished them off with a punt to Cody's head and an RKO to Ted for the win. Good match, and I'm actually digging Orton as a face.

The Money in the Bank match was just awesome. Possibly the best of the series thus far. Everything about it just really gelled to perfection, it's hard to explain. It wasn't even as out of the control crazy as some of the previous matches, but it just felt like a more tightly knit package. I dunno, it's kind of hard to explain. I'm not a fan of Jack Swagger, so I'm less than thrilled about him winning the match, but the match itself was quite a show, where all men involved really had their chances to shine.

Triple H vs. Sheamus... DUD!

I was surprised when I hear Bret Hart was having a match at Wrestlemania, what with his health situation and all. Turns out that he was hardly going to be having a match at all. With his family at ringside, this was essentially an extended squash on Mr. McMahon, with Bret doing very little physically other than swinging weapons around. Still, I'm not sure how else this really could have gone down, so I suppose it was good for what it was. Oh yeah, and I've never realized this before now, but my god, Natalya is fucking GORGEOUS!

The World Title match between Chris Jericho and Edge was alright. They've had better matches in the past, certainly, but this wasn't necessarily a bad one. It had kind of a slow start, but once things picked up it god really good. And then it kinda just ended. I felt the ending was kind of flat, and had they been able to go on for at least another minute or two and maybe change up the deciding move it would have left a better taste in my mouth.

I missed the first match between Cena and Batista, but from all that I've heard it was great. Their rematch for the WWE title was itself a pretty good match as well. I don't really have much else to say about it really. Nothing objectionable, nothing overly fantastic. Next match.

Now here's where my opinion differs from a lot of people. I didn't want to see Taker and Michaels go at it again this year. Last year, they put on a classic, but this year I just wanted Taker to move on to something else. Sure, they had another good match this year, but it paled in comparison to their previous encounter. Also, the ending showed me that it really was a good decision two years ago when they decided against putting Flair/Michaels on last. Having Taker beat Michaels, thus retaining the streak and ending Micahels' career, we were left with Michaels walking to the back without any music or commentary behind him, just the cheers from the fans. While on any other show this would work as a good ending, it really felt sort of like a downer to cap off Wrestlemania. Instead of the usual show of pyro and massive celebrations in the ring followed by a recap of the night, we were instead treated to this awkward goodbye, and it just didn't work for me.

Overall, Mania was a decent show. There wasn't a single stand out match that I'd actually say deserves any sort of real commending, but it was still a fun show to watch nonetheless. I must say, however, that the actual build up for Mania this year was by far the best of any Mania in a long, long time. Most Mania's have a card that really just looks thrown together, but this year's show was filled with matches that all had a decent amount of history behind them. With Mania in Atalanta next year, if that show has a similarly good build up to it, then who knows, I might just be attending yet another Wrestlemania...